In the beginning, an orb is cast unto Earth. It can do two things: change into the form of the thing that stimulates it; and come back to life after death. It morphs from orb to rock, then to wolf, and finally to boy, but roams about like a newborn who knows nothing. As a boy, It becomes Fushi. Through encounters with human kindness, Fushi not only gains survival skills, but grows as a person. But his journey is darkened by the inexplicable and destructive energy Nokker, as well as cruel partings with the people he loves.
When William Twining breaks into his bankrupt family's vaults seeking funds for his tuition, he has no idea what he's about to pay for his higher education. Because instead of cash, William discovers that he's supposed to choose the (interim) ruler of Hell! That would be a bedevilling predicament under any circumstances, but when the bearer of said dread tidings is also hitting William up for the job well, it's just not a good thing. Nor is it easy to put the would-be Devil behind you, as the impish Dantalion quickly roots himself into William's school life, while simultaneously jockeying with an unholy host of other Arch-Fiends-To-Be for the coveted position of Devil in Charge. With a surprisingly large percentage of both students and faculty at William's school turning out to be demonic in nature, he will need the Wisdom of Solomon to find a way to get all these devils off his heels and fortunately for him, William apparently WAS Solomon in a former life! Will the hallowed halls of Stradford become host to the hordes of hell? Find out when the demons come out of the woodwork.
Ginta and his friends have been transported to the Desert Field for the Fifth Battle. The first match is between Snow and Emokis a top Bishop. Will Snow be able to withstand the insults and attacks of this ugly little girl? In the battle between Ginta and Ash Ash uses the ''rm: Psycho Space which causes Ginta to lose half of his magical power! The striking battle between Nanashi and Galian forces Nanasi's to face a forgotten past. Galian a former comrade in arms reveals the truth about why he saved Nanashi an left the Thieves Guild to join up with the Chess Pieces. Alan sends everyone into the training gate again this time in pairs. However he is soon attacked by a darkness ''RM leaving his three training gates in the control of a powerful group of Chess Pieces known as the Zonnens.
Does ""back to normal"" have to mean...back to being broke? Finally they're out of the Limitless Fortress and back to doing what they do best: finding stuff that's lost. And never getting paid! After hunting down a boy genius bent on destroying the world the GetBackers deserve a few simple in-and-out recovery jobs right? Some easy money is just what the doctor ordered. But with Ban and Ginji doing the recovering ""easy money"" is anything but! First stop: a hot springs vacat
In the shadows of this modern world, ninjas fight for control of an ancient technique which holds untold strength. This coveted power dwells within apathetic Miharu, a fact the guy really couldn’t care less about – until the clashing rival clans bring their battle to him.Now Miharu struggles to understand the mystery buried in his soul, and must choose a side if he hopes to survive. But when conflict is waged in secret, and lethal ninjas hide in plain sight, friend and foe prove difficult to tell apart.
For 15 year old Tetsunosuke Ichimura childhood innocence has given way to a blinding thirst for revenge. Haunted by the vicious slaying of his parents he decides to seek out the Shinsengumi. An elite group of swordsmen sworn to protect the capital the Shinsengumi are engaged in a brutal conflict with the Choshu rebels the same ruthless killers who murdered Tetsu's parents. In the name of justice - and against the will of his older brother - Tetsu desperately hope ito join the Shin
Chasing Demons is a Risky Business! Strange winds are blowing through Kyoto. A boisterous man sporting a gun a cowboy hat and a vocabulary full of foreign phrases breezes into town. And though the mysterious gunslinger somehow reminds Tetsu of his father it might be a memory better left untouched. Meanwhile furtive whispers whistle throughout the countryside. A fallen lord and his powerful mystic continue to play a cryptic chaotic game that could threaten the old capital.
That is the burning question for vengeful young Tetsunosuke Ichimura. Could he actually bring himself to take a life? On top of that although he's been accepted into the tight-knit ranks of the Shinsengumi swordsmen (sort of) they still won't let him carry a sword. - just when things are starting to heat up! As tension thickens the plot delves into the history of the mysterious Shinsengumi and even offers a glimpse into the kinder gentler bond that exist within the ranks of the C
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